1. webkilla25.04.2024 в 15:16от
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Сейф Samp Virtual Life[RLS]

Тема в разделе "Grand Theft Auto", создана пользователем XiR, 11.06.2013.

  1. XiR

    XiR

    Статус:
    Оффлайн
    Регистрация:
    27.05.13
    Сообщения:
    195
    Репутация:
    68 +/-
    Выкладываю систему сейфа как на Samp Virtual Life
    Собственно начнём.​


    Ко всем define:
    PHP:
    #define SEIF 5467  
    В Enum pInfo:
    PHP:
    pSSd
        
    pSDeag
        
    pSShot
        
    pSSMG
        
    pSAK
        
    pSM4
        
    pSReaf
        
    pSNark,
    В OnPlayerRegister:
    PHP:
    ini_setInteger(File,"SDp"PlayerInfo[playerid][pSSd]); 
                
    ini_setInteger(File,"SDeag"PlayerInfo[playerid][pSDeag]); 
                
    ini_setInteger(File,"SShot"PlayerInfo[playerid][pSShot]); 
                
    ini_setInteger(File,"SSMG"PlayerInfo[playerid][pSSMG]); 
                
    ini_setInteger(File,"SAK47"PlayerInfo[playerid][pSAK]); 
                
    ini_setInteger(File,"SM4"PlayerInfo[playerid][pSM4]); 
                
    ini_setInteger(File,"SReaf"PlayerInfo[playerid][pSReaf]); 
                
    ini_setInteger(File,"SNark"PlayerInfo[playerid][pSNark]);
    В OnPlayerSave:
    PHP:
     ini_setInteger(File,"SDp"PlayerInfo[playerid][pSSd]); 
                    
    ini_setInteger(File,"SDeag"PlayerInfo[playerid][pSDeag]); 
                    
    ini_setInteger(File,"SShot"PlayerInfo[playerid][pSShot]); 
                    
    ini_setInteger(File,"SSMG"PlayerInfo[playerid][pSSMG]); 
                    
    ini_setInteger(File,"SAK47"PlayerInfo[playerid][pSAK]); 
                    
    ini_setInteger(File,"SM4"PlayerInfo[playerid][pSM4]); 
                    
    ini_setInteger(File,"SReaf"PlayerInfo[playerid][pSReaf]); 
                    
    ini_setInteger(File,"SNark"PlayerInfo[playerid][pSNark]); 
    В OnPlayerUpdateRL:
    PHP:
    ini_setInteger(File,"SDp"PlayerInfo[playerid][pSSd]); 
                    
    ini_setInteger(File,"SDeag"PlayerInfo[playerid][pSDeag]); 
                    
    ini_setInteger(File,"SShot"PlayerInfo[playerid][pSShot]); 
                    
    ini_setInteger(File,"SSMG"PlayerInfo[playerid][pSSMG]); 
                    
    ini_setInteger(File,"SAK47"PlayerInfo[playerid][pSAK]); 
                    
    ini_setInteger(File,"SM4"PlayerInfo[playerid][pSM4]); 
                    
    ini_setInteger(File,"SReaf"PlayerInfo[playerid][pSReaf]); 
                    
    ini_setInteger(File,"SNark"PlayerInfo[playerid][pSNark]);  
    В OnPlayerLogin:
    PHP:
    ini_getInteger(File,"SDp"PlayerInfo[playerid][pSSd]); 
            
    ini_getInteger(File,"SDeag"PlayerInfo[playerid][pSDeag]); 
            
    ini_getInteger(File,"SShot"PlayerInfo[playerid][pSShot]); 
            
    ini_getInteger(File,"SSMG"PlayerInfo[playerid][pSSMG]); 
            
    ini_getInteger(File,"SAK47"PlayerInfo[playerid][pSAK]); 
            
    ini_getInteger(File,"SM4"PlayerInfo[playerid][pSM4]); 
            
    ini_getInteger(File,"SReaf"PlayerInfo[playerid][pSReaf]); 
            
    ini_getInteger(File,"SNark"PlayerInfo[playerid][pSNark]); 
    У кого YCMD то ко всем командам:
    PHP:
    YCMD:opanel(playeridparams[], help

        new 
    string[500]; 
        new 
    gun PlayerInfo[playerid][pSSd]; 
        new 
    gun1 PlayerInfo[playerid][pSDeag]; 
        new 
    gun2 PlayerInfo[playerid][pSShot]; 
        new 
    gun3 PlayerInfo[playerid][pSSMG]; 
        new 
    gun4 PlayerInfo[playerid][pSAK]; 
        new 
    gun5 PlayerInfo[playerid][pSM4]; 
        new 
    gun6 PlayerInfo[playerid][pSReaf]; 
        new 
    nark PlayerInfo[playerid][pSNark]; 
        new 
    bouse PlayerInfo[playerid][pPhousekey]; 
        new 
    playername[MAX_PLAYER_NAME]; 
        
    GetPlayerName(playeridplayernamesizeof(playername)); 
        if (
    bouse != 255 && strcmp(playernameHouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0
        { 
            if(
    PlayerToPoint(20playerid,HouseInfo[bouse][hExitx], HouseInfo[bouse][hExity], HouseInfo[bouse][hExitz])) 
            { 
                
    format(string,sizeof(string),"{FFFFFF}[1]> Положить оружие\n[2]> Положить *********\n{056CDC}Оружие        Патроны{FFFFFF}\nSdPistol        %d\nDeagle            %d\nShotGun        %d\nSMG            %d\nAK-\ 
                47            %d\nM4            %d\nReafle            %d\nНаркотики        %d"
    ,gun,gun1,gun2,gun3,gun4,gun5,gun6,nark); 
                
    SPD(playerid,SEIF,DIALOG_STYLE_LIST,"Сейф",string,"Выбрать","Назад"); 
            } 
            else return 
    SendClientMessage(playeridCOLOR_WHITE"Ошибка: Вы не у себя в доме"); 
        } 
        else return 
    SendClientMessage(playeridCOLOR_WHITE"Ошибка: Вы не владелец дома"); 
        return 
    true
    }
    У кого обычные команды то в OnPlayerCommandText:
    PHP:
    if(strcmp(cmd"/opanel"true) == 0)  

        new 
    string[500]; 
        new 
    gun PlayerInfo[playerid][pSSd]; 
        new 
    gun1 PlayerInfo[playerid][pSDeag]; 
        new 
    gun2 PlayerInfo[playerid][pSShot]; 
        new 
    gun3 PlayerInfo[playerid][pSSMG]; 
        new 
    gun4 PlayerInfo[playerid][pSAK]; 
        new 
    gun5 PlayerInfo[playerid][pSM4]; 
        new 
    gun6 PlayerInfo[playerid][pSReaf]; 
        new 
    nark PlayerInfo[playerid][pSNark]; 
        new 
    bouse PlayerInfo[playerid][pPhousekey]; 
        new 
    playername[MAX_PLAYER_NAME]; 
        
    GetPlayerName(playeridplayernamesizeof(playername)); 
        if (
    bouse != 255 && strcmp(playernameHouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0
        { 
            if(
    PlayerToPoint(20playerid,HouseInfo[bouse][hExitx], HouseInfo[bouse][hExity], HouseInfo[bouse][hExitz])) 
            { 
                
    format(string,sizeof(string),"{FFFFFF}[1]> Положить оружие\n[2]> Положить *********\n{056CDC}Оружие        Патроны{FFFFFF}\nSdPistol        %d\nDeagle            %d\nShotGun        %d\nSMG            %d\nAK-\ 
                47            %d\nM4            %d\nReafle            %d\nНаркотики        %d"
    ,gun,gun1,gun2,gun3,gun4,gun5,gun6,nark); 
                
    SPD(playerid,SEIF,DIALOG_STYLE_LIST,"Сейф",string,"Выбрать","Назад"); 
            } 
            else return 
    SendClientMessage(playeridCOLOR_WHITE"Ошибка: Вы не у себя в доме"); 
        } 
        else return 
    SendClientMessage(playeridCOLOR_WHITE"Ошибка: Вы не владелец дома"); 
        return 
    true
    }
    В OnDialogResponse:
    PHP:
    if(dialogid == SEIF
        { 
            new 
    gun0 PlayerInfo[playerid][pSSd]; 
            new 
    gun1 PlayerInfo[playerid][pSDeag]; 
            new 
    gun2 PlayerInfo[playerid][pSShot]; 
            new 
    gun3 PlayerInfo[playerid][pSSMG]; 
            new 
    gun4 PlayerInfo[playerid][pSAK]; 
            new 
    gun5 PlayerInfo[playerid][pSM4]; 
            new 
    gun6 PlayerInfo[playerid][pSReaf]; 
            new 
    nark PlayerInfo[playerid][pSNark]; 
            if(!
    response) return 0
            switch(
    listitem
            { 
            case 
    0
                { 
                    if(
    PlayerInfo[playerid][pSlot2] == 24
                    { 
                        
    PlayerInfo[playerid][pSDeag] += PlayerInfo[playerid][pSlotammo2]; 
                        
    PlayerInfo[playerid][pSlotammo2] = 0
                        
    PlayerInfo[playerid][pSlot2] = 0
                    } 
                       if(
    PlayerInfo[playerid][pSlot2] == 23
                    { 
                        
    PlayerInfo[playerid][pSSd] += PlayerInfo[playerid][pSlotammo2]; 
                        
    PlayerInfo[playerid][pSlotammo2] = 0
                        
    PlayerInfo[playerid][pSlot2] = 0
                    } 
                    
    PlayerInfo[playerid][pSShot] += PlayerInfo[playerid][pSlotammo3]; 
                    
    PlayerInfo[playerid][pSlotammo3] = 0
                    
    PlayerInfo[playerid][pSlot3] = 0
                    
    PlayerInfo[playerid][pSReaf] += PlayerInfo[playerid][pSlotammo6]; 
                     
    PlayerInfo[playerid][pSlotammo6] = 0
                    
    PlayerInfo[playerid][pSlot6] = 0
                    if(
    PlayerInfo[playerid][pSlot5] == 30
                    { 
                        
    PlayerInfo[playerid][pSAK] += PlayerInfo[playerid][pSlotammo5]; 
                        
    PlayerInfo[playerid][pSlotammo5] = 0
                        
    PlayerInfo[playerid][pSlot5] = 0
                    } 
                    if(
    PlayerInfo[playerid][pSlot5] == 31
                    { 
                        
    PlayerInfo[playerid][pSM4] += PlayerInfo[playerid][pSlotammo5]; 
                        
    PlayerInfo[playerid][pSlotammo5] = 0
                        
    PlayerInfo[playerid][pSlot5] = 0
                    } 
                    
    PlayerInfo[playerid][pSSMG] += PlayerInfo[playerid][pSlotammo4]; 
                    
    PlayerInfo[playerid][pSlotammo4] = 0
                    
    PlayerInfo[playerid][pSlot4] = 0
                    
    ResetPlayerWeapons(playerid); 
                    
    OnPlayerSave(playerid); 
                } 
            case 
    1
                { 
                    
    PlayerInfo[playerid][pSNark] = PlayerInfo[playerid][pDrugs]; 
                    
    PlayerInfo[playerid][pDrugs] = 0
                    
    OnPlayerSave(playerid); 
                } 
            case 
    3
                { 
                    if(
    PlayerInfo[playerid][pSSd] >=100
                    { 
                            
    PlayerInfo[playerid][pSSd] -= 100
                            
    gun 23ammo += 100
                    } 
                    if(
    PlayerInfo[playerid][pSSd] < 100
                    { 
                        
    gun 23ammo += PlayerInfo[playerid][pSSd]; 
                        
    PlayerInfo[playerid][pSSd] = 0
                    } 
                    
    OnPlayerSave(playerid); 
                } 
            case 
    4
                { 
                    if(
    PlayerInfo[playerid][pSDeag] >=100
                    { 
                            
    PlayerInfo[playerid][pSDeag] -= 100
                        
    gun 24ammo += 100
                    } 
                    if(
    PlayerInfo[playerid][pSDeag] < 100
                    { 
                        
    gun 24ammo += PlayerInfo[playerid][pSDeag]; 
                        
    PlayerInfo[playerid][pSDeag] = 0
                    } 
                    
    OnPlayerSave(playerid); 
                } 
            case 
    5
                { 
                    if(
    PlayerInfo[playerid][pSShot] >=100
                    { 
                            
    PlayerInfo[playerid][pSShot] -= 100
                            
    gun 25ammo += 100
                    } 
                    if(
    PlayerInfo[playerid][pSShot] < 100
                    { 
                        
    gun 25ammo += PlayerInfo[playerid][pSShot]; 
                        
    PlayerInfo[playerid][pSShot] = 0
                    } 
                    
    OnPlayerSave(playerid); 
                } 
            case 
    6
                { 
                    if(
    PlayerInfo[playerid][pSSMG] >=100
                    { 
                            
    PlayerInfo[playerid][pSSMG] -= 100
                            
    gun 29ammo += 100
                    } 
                    if(
    PlayerInfo[playerid][pSSMG] < 100
                    { 
                        
    gun 29ammo += PlayerInfo[playerid][pSSMG]; 
                        
    PlayerInfo[playerid][pSSMG] = 0
                    } 
                    
    OnPlayerSave(playerid); 
                } 
               case 
    7
                { 
                    if(
    PlayerInfo[playerid][pSAK] >=100
                    { 
                            
    PlayerInfo[playerid][pSAK] -= 100
                            
    gun 30ammo += 100
                    } 
                    if(
    PlayerInfo[playerid][pSAK] < 100
                    { 
                        
    gun 30ammo += PlayerInfo[playerid][pSAK]; 
                        
    PlayerInfo[playerid][pSAK] = 0
                    } 
                    
    OnPlayerSave(playerid); 
                } 
              case 
    8
                { 
                    if(
    PlayerInfo[playerid][pSM4] >=100
                    { 
                            
    PlayerInfo[playerid][pSM4] -= 100
                            
    gun 31ammo += 100
                    } 
                    if(
    PlayerInfo[playerid][pSM4] < 100
                    { 
                        
    gun 31ammo += PlayerInfo[playerid][pSM4]; 
                        
    PlayerInfo[playerid][pSM4] = 0
                    } 
                    
    OnPlayerSave(playerid); 
                } 
              case 
    9
                { 
                    if(
    PlayerInfo[playerid][pSReaf] >=100
                    { 
                            
    PlayerInfo[playerid][pSReaf] -= 100
                            
    gun 33ammo += 100
                    } 
                    if(
    PlayerInfo[playerid][pSReaf] < 100
                    { 
                        
    PlayerInfo[playerid][pSReaf] = 0
                        
    gun 33ammo += PlayerInfo[playerid][pSReaf]; 
                    } 
                    
    OnPlayerSave(playerid); 
                } 
              case 
    10
                { 
                    if(
    PlayerInfo[playerid][pSNark] >=150
                    { 
                            
    PlayerInfo[playerid][pSNark] -= 150
                            
    PlayerInfo[playerid][pDrugs] += 150
                    } 
                    if(
    PlayerInfo[playerid][pSNark] < 150
                    { 
                        
    PlayerInfo[playerid][pDrugs] += PlayerInfo[playerid][pSNark]; 
                        
    PlayerInfo[playerid][pSNark] = 0
                    } 
                    
    OnPlayerSave(playerid); 
                } 
            } 
            
    GetWeaponName(gungunnamesizeof(gunname)); 
            
    GetWeaponPla(playeridgunammo); 
            
    OnPlayerUpdateRL(playerid); 
            return 
    1
        }
    У кого нету то в конец мода:
    PHP:
    IsAPistol(gunid) return (gunid >= 22 && gunid <=24)? true:false
    IsAGirlsStuff(gunid) return (gunid >= 10 && gunid <= 15 || gunid == 46)? true:false
    IsAGrenade(gunid) return ((gunid >= 16 && gunid <= 18) || gunid == 39)? true:false
    IsAShotgun(gunid) return (gunid >= 25 && gunid <= 27)? true:false
    IsAMachineGun(gunid) return (gunid == 28 || gunid == 29 || gunid == 32)? true:false
    IsAnAssault(gunid) return (gunid == 30 || gunid == 31)? true:false
    IsARifle(gunid) return (gunid == 33 || gunid == 34)? true:false
    IsAHeavyAssault(gunid)return (gunid >= 35 && gunid <= 37)? true:false
    IsAStuff1(gunid) return (gunid >= 41 && gunid <= 43)? true:false
    stock GetWeaponPla(playerid,weaponid,ammo

        
    PyxiTime[playerid] = 5
        if(
    IsAPistol(weaponid)) PlayerInfo[playerid][pSlot2] = weaponid,PlayerInfo[playerid][pSlotammo2] = ammo
        else if(
    IsAShotgun(weaponid)) PlayerInfo[playerid][pSlot3] = weaponid,PlayerInfo[playerid][pSlotammo3] = ammo
        else if(
    IsAMachineGun(weaponid)) PlayerInfo[playerid][pSlot4] = weaponid,PlayerInfo[playerid][pSlotammo4] = ammo
        else if(
    IsAnAssault(weaponid)) PlayerInfo[playerid][pSlot5] = weaponid,PlayerInfo[playerid][pSlotammo5] = ammo
        else if(
    IsARifle(weaponid)) PlayerInfo[playerid][pSlot6] = weaponid,PlayerInfo[playerid][pSlotammo6] = ammo
        else if(
    IsAHeavyAssault(weaponid)) PlayerInfo[playerid][pSlot7] = weaponid,PlayerInfo[playerid][pSlotammo7] = ammo
        else if(
    IsAHeavyAssault(weaponid))PlayerInfo[playerid][pSlot7] = weaponid,PlayerInfo[playerid][pAmmo7] = ammo
        else if(
    IsAGrenade(weaponid)) PlayerInfo[playerid][pSlot8] = weaponid,PlayerInfo[playerid][pSlotammo8] = ammo
        else if(
    IsAStuff1(weaponid)) PlayerInfo[playerid][pSlot9] = weaponid,PlayerInfo[playerid][pSlotammo9] = ammo
        else if(
    IsAGirlsStuff(weaponid)) PlayerInfo[playerid][pSlot10] = weaponid,PlayerInfo[playerid][pSlotammo10] = ammo
        
    Weapons[playerid][weaponid]= 1GivePlayerWeapon(playerid,weaponid,ammo); 
        return 
    true
    }  
    Автор: Sergo
    Скриншот: Клик
     
  2. pavelost

    pavelost

    Статус:
    Оффлайн
    Регистрация:
    04.07.13
    Сообщения:
    2
    Репутация:
    0 +/-
    Мда. Код конечно не из лучших. Зачем столько переменых в функциях создавать, которые используются только по одному разу?
     
  3. zgira

    zgira

    Статус:
    Оффлайн
    Регистрация:
    10.08.13
    Сообщения:
    10
    Репутация:
    0 +/-
    Лишний гемор. Всё мах онлайн достигнет 50
     
  4. DronTurbo

    DronTurbo

    Статус:
    Оффлайн
    Регистрация:
    16.11.13
    Сообщения:
    24
    Репутация:
    2 +/-
    Ужас,а не код -_-