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  1. #1
    Аватар для Kel

    Exclamation Очередная обнова

    Разрабы решили изменить систему обновления, кажду среду обнова тестовой версии, если за день в ней не будет найдено больших косяков и дыр то на следующий день изменения будут переносится в основную доту ;-)

    Собстно сегодняшний список изменений Основной версии
    Product Update - Valve
    - Enabled Bane in Captain's Mode.
    - Bane: Fixed the attack timing on when Nightmare gets transfered.
    - Bane: Fixed Enfeeble working on Roshan
    - Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
    - Bane: Fixed Nightmare being able to transfer to towers and wards.
    - Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.
    - Batrider: Fixed timing of Firefly damage ticks.
    - Batrider: Fixed rounding error with Firefly damage ticks.
    - Bloodseeker: Fixed Rupture hurting cycloned units.
    - Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
    - Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.
    - Death Prophet: Fixed Silence not affecting basic units.
    - Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
    - Faceless Void: Fixed Courier interaction with Chronosphere
    - Jakiro: Macropyre now does the correct amount of damage with a Scepter.
    - Jakiro: Fixed Macropyre not hurting siege units.
    - Omniknight: Fixed Repel canceling Ursa's Overpower.
    - Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
    - Pugna: Fixed Netherward mana degen not showing the proper numbers for players.
    - Spirit Breaker: Fixed Netherstrike vs cycloned units.
    - Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.
    - Ursa: Fixed Fury Swipes incrementing when the attack missed.
    - Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.
    - Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.
    - Attributes can no longer fall below 1.
    - Fixed some issues with negative mana regeneration.
    - Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
    - Fixed Armlet not draining life while you are magic immune.
    - Fixed couriers not being able to use wards.
    - Fixed temporary trees (like Sprout) not respecting the pause.

    - Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
    - Captain's Mode now has 5 bans once again.
    - Added countdown when unpausing the game.
    - The spectator graph events now get correctly cleared when rewinding in a demo.
    - The tooltip for Doom now correctly updates when Doombringer has a Scepter.
    - Inventory keys are now hidden while spectating.
    - The combat log now works while spectating and in replays.
    - Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.

    - Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
    - Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
    - Updated Lifestealer's Open Wounds and Infest effects for clarity.
    - Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
    - Added Team Only Marker for Kunkka's Ship
    - Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds
    - Perf and visual tweaks to Alchemist's Acid Spray
    - Made Pudge's hook conform to terrain for more accurate visual read
    - Tinker Rockets now visually show duds when no enemy units are available
    - Fixed buildings visually popping back to earlier state when being damaged repeatedly.
    - Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously
    - Fixed Split Earth drawing in FoW in some situtaions (Roshan)

    - Updated Rupture effect.
    - Announcer now says "Single Draft" when starting single draft mode.
    - First Blood lines now play mapwide.
    -Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

    - Bot difficulty now defaults to Normal.
    - Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
    - dota_bot_dump_state can now be run in non-cheat-enabled games.
    - Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
    - Added Passive bot difficulty level, in which they won't do anything but lane.
    - Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).

  2. #2
    Аватар для StrIkE
    копипаста...хоть бы по русски нашел...



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